WELCOME
Spirits of Valhalla takes place in fiction regions based on Ninth Century Scandinavia and the British Isles where the people were untamed, free and prosperous. Though the land remained bountiful an impending doom stalked the shadows of all who called themselves God or Goddess....Check out our NEWBIE GUIDE to get started!
THE STAFF
WORLD MAP
POPULATIONS
SEARSI
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ELDRENR
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ISLARUNE
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ODINFYRE
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CANDERFORT
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ILANDRAFIR
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BRIGANOT
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GANDRFORN
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CREDITS
Banner, staff icons and post buttons courtesy of iconskouliki. Site ideas © Spirits of Valhalla.
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WELCOME & REGISTRATION
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- 11 Topics
- 11 Posts
- NEWBIE GUIDE
Sun Jul 18, 2021 9:32 pm
The High One
Seek Guidance
Questions comments or concerns? Seek the Guidance of members and Staff for answers. We respectively ask that, if you are comfortable, to preferably use this forum or message a Staff member via Private message or Discord message.
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Create a Viking
Welcome to the forums! As a new member, please be sure to read up on the information within this forum and submit your Face Claims and Database Additions asap. Please be sure to fill out your character sheets in profiles. Biographies here are OPTIONAL.
- 5 Topics
- 10 Posts
- Character Databa...
Tue Aug 17, 2021 7:12 pm
Kvasir Ludinsson
- 1 Topics
- 2 Posts
- Alpha Testers!...
Fri Aug 13, 2021 11:21 pm
Verthandi Muspell
SOUND THE HORN!
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Quests & Expeditions
When the Jarl announces a new Expedition to another Land, those who may be interesting in joining the journey may gather at the docks. Quests are also available for those looking for a worthy challenge whether they go solo or in a group.
- 3 Topics
- 4 Posts
- Example Expediti...
Sat Jun 26, 2021 4:57 pm
The Moderator
Hunt with Skadi
Join the Norse Goddess of the Hunt, Skadi, whos bowstring skills symbolize the art of the hunt and source of survival for your clan. Hunts are categorized as Exotic, Traditional or even a trilling Bounty-let's hope its not your head!
- 3 Topics
- 4 Posts
- Example Hunt - B...
Sat Jun 26, 2021 5:00 pm
The Moderator
Clan Gatherings
Come together as a clan to celebrate the union of newlyweds, upcoming expeditions, hunts, battles, holidays and more. Gatherings can be hosted by a Jarl or a common villager.
- 2 Topics
- 4 Posts
- Example Gatherin...
Wed Jun 23, 2021 7:29 pm
The Assistant
Rite of Passage
To join a clan or Organization characters may complete a Rite of Passage unique to their desired place to call home. Rite of Passage is optional though entirely worth the challenge.
- 3 Topics
- 8 Posts
- Example RoP - So...
Fri Jun 11, 2021 1:38 pm
The Game Master
Jarl Speeches
The Jarl of your clan will announce upcoming activities for your clan which may include meetings, raids, hunts, and other activities planned out by the Jarl.
- 2 Topics
- 4 Posts
- Jarl Speech Exam...
Wed Jun 09, 2021 8:55 am
The Lab Rat
RAVENS MARKET
Ravens Market is a great place to find OOC items at affordable prices using the Silver earned by each character in the roleplay and around the forums. Tokens are also spent in order to begin certain activities such as an Exotic Hunt or Quest.
- 5 Topics
- 12 Posts
- Example Form 1 -...
Wed Jun 09, 2021 9:07 am
The Game Master
WULFENFORDSHIRE
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SEARSI
The northern-most region of Wulfenfordshire is dominated by endless plains of ice, inhospitable mountain peaks and a volatile dark ocean. True settlements are a rare sight here, only found at the most southern ends of the region where the fire mountains of Eldrenr take over the landscape. Most people live a nomadic lifestyle, some travelling the mainland with their herds of reindeer, others stalking the ice with their sled dogs on the hunt for fish, seals and whales. Each winter is a test of survival, plagued by long-lasting blizzards and nine days of absolute darkness. Summer offers a small reprieve when much of the ice and snow thaws, and though the earth is hardened by permafrost, one does get to see the landscape bloom during nine days without night.
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ELDRENR
Forming a barrier of fire separating Searsi from Islarune, Eldrenr is a region of volcanoes, some tirelessly spewing molten rock from the depths of the earth and others dormant, looking more like rolling hills or sprawling plains and canyons. One might assume the hazards are quick to kill off any life—and indeed they have done so in the past—but the violence of nature and ancient legends draw people to these plains, making any settlement rich in seers and folklore—and masons. Every settlement is protected by a series of walls meant to divert any lava threatening peoples homes, making masonry a much respected—and often revered—craft honed with years of practice and application. It should be no surprise the best masons in the world hail from here. Similarly, to combat the toxic gas released by the volcanoes, people have developed facial masks of various cloths and layers to protect their airways. Livestock such as horses, cattle and sheep, but also fish and the few hardy crops that manage to utilise the hard but fertile soil, are the main sources of food.
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ISLARUNE
Islarune is a group of small land masses that weave like a maze and look like a rune of sorts from the skies where Odin casts his eye. The Great Fjords, they were called, Fenrirs Rake. Many names given, none born of anything good. The Fjords have served as a good place for bandits, thieves and pirates to roam about on long ships of black sails. Though the lands of Islarune appear inhospitable in appearance, caves born in the ancient rocks seem to have everything the people need, all except riches, of course. The people built their homes not just in the caves, but along the sheer rocks themselves. The civilization lives off the fish of the sea and frequent the shores of Odinfyre to the South East for other resources.
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ODINFYRE
In a span of luminous, green forests, Odinfyre remains a wild, untamed region of Wolfenfordshire. Home to many of Silverots animal kingdom, especially the Nivravid, Odinfyre remains a dangerous place to those unknown to it's hospitality. Naturally, the forest provides shelter for those who settle here, yet exploration can be a challenge. A Great river cuts the forest in half that streams from thin streams of Islarunes coastline, traveling in a bow formation to the rocky shores at the edge of the tree line, south of Odinfyre. Mysteriously, the forest gained its name after the strange forces that drew about blue fires that burned in the center of the forests known to the natives of the region as Odin's Heart. The people of this region make their homes with the trees and fortified their villages with spikes lining the perimeter. Those who come and go need to cross the bridge over the river to the south or descend a sizable pathway up a cliffside to reach the village of the Eyes of Cinder. The main fortifier of the village is the slope that leads to the village itself. No mere spikes can stop all incoming assailants. In addition, the mists and lightened spoke from Odins Heart give the forest a darker appearance, thus making hunts and exploration a challenge, even to the natives.
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- 10 Posts
- What Waits Withi...
Sat Sep 25, 2021 11:49 am
Verthandi Muspell
FELLINSHIRE
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ILANDRAFIR
Ilandrafir is an open field of shrublands and desert. The air here is dry and unforgiving during the day. At night, the temperatures drop to a freezing temperatures. Many rumors of this land prey on the chase of Skoll and Hati. Not much grows here except the sand dunes and dead flora from the days fiery temperatures. However, life flourishes in the most unlikely places. The people who make this region their home, believe that Hati and Skoll dug various tunnels underground and created dens to sleep in. The entrances are marked by sacred totems throughout the land, marked by the elements of Skoll and Hati. The underground has since turned into a maze, an underground city with a secret rive to match. The people live off of small mammals and rely on good trades, selling ancient gems and stones for other needed materials.
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CANDERFORT
Canderfort is a span of open countryside terrain rich and fertile, abundant for faming. Those who settle here find abundance in crops, plant life and animals. Many settle for trading and farming, though the White Crow has also made their home here in a city of white marble. Snow-capped mountains can be seen to the north and misty swamps to the east. Though it is prosperous, the land sees a fair share in unforgiving rains which may hinder the primary occupations of farmers and traders. Those who are successful i their trade, have built their bazaars throughout the region. Livestock are especially common in this region and often attract hungry predators such as the Dire wolf. Many villages tend to have a gated perimeter, but not all are sustainable for a horse-sized predator.
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BRIGANOT
Built over endless swamps, Briganot glos over rainy days and thick fog. Much of the land is water and soft earth though travelers make due with the few solid paths and trails that weave throughout the region. Populations live in villages built over the Swamp, wooden, mossy houses, made using wood and brick brought in by trades. Villages here are scarce due to the Ashes of Surtr making this area their home. Encampments are spread throughout the land, people living off the unfair trades given from the devilish clan. Food can be brought in from fish to small rodents as well as livestock imported from Raids. Those who choose take their home here are either killed or enslaved to the Will of the Ashes of Surtr.
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GANDRFORN
The southern most part of Wolfenfordshire is a wasteland of barren tundra and jagged mountains. The earth is hard, useless for farming. The open lands give little to no offering of shelter or hospitality. Believed to be the harshest region of Silverot, 1st place to Searsi, the people who live here have sought other means to bring about life to the wastes. To do this, civilization rely on wards to protect the cities or villages and can only be discovered by rune posts marked with cloaking spells and enchantments. Gandrforn is perhaps known for its advancements in magic alone and are known for their accomplishments in advancing magic elemental or seidr alike. Plant and animals as well as human populations draw their supplies from underground sources said to of been left by the Jotnar during their time on earth; deposits meant to feed and supply refugees and soldiers.
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